A background in cognitive science, Daniel started his forays into VR over 5 years ago as a researcher studying human navigation behaviour. In the wake of the latest VR renaissance Daniel worked as UX Researcher and Designer, working on a wide range of VR & AR projects: data visualization, interactive 360 video and as VR UX lead for the Audi showroom experience. He was also part of the team behind Oculus Mobile VR Jam Gold Winner Colosse. In December 2015 Daniel co-founded realities.io with the goal of making amazing real world places explorable for everyone in VR. After spending half a year at the Boost VC accelerator in Silicon Valley, realities.io is now working out of Berlin.

About realities.io

Explore places that were out of reach before – Realities brings the real world into VR, fully explorable, interactive & with stunning photo-realism. Too many amazing places are too far away, too expensive to get to, closed off to the general public or too dangerous to visit. We want to enable everybody to explore those places and discover their stories. A place is more than 3D geometry – Realities combines a unique mix of photorealistic environments, spatial audio, interactive elements, narration, video and holograms for a new way of non-linear, spatial storytelling.
This is only the beginning – our goal is to enable a wide spectrum of diverse creators to bring real places in VR and tell their stories on Realities! Collaborating with visionary content creators we are constantly pushing the limits of what is possible on Realities, shaping a new way of discovering the real world in VR.